Abstract:
The work focuses on the deep exploration of graphical and dynamic aspects in video games. First, it will examine how visual elements influence the atmosphere of the game and the decision of video game buyers. Secondly, multiple aspects will be debated, such as the types of graphic design, the creation of graphic models and the animation of the movements of game characters, as well as the applications used in the field of games. Graphic design is one of the main aspects in video game marketing. After all, graphics are the first thing a buyer sees, and gamers tend to gravitate towards games with eye-catching and impressive graphics. Video game graphics are applied with the help of some applications depending on the required graphics. In the application of two-dimensional graphics, Aseprite is used, and editing and sculpting of three-dimensional graphics is widely practiced using Blender and ZBrush. The video game development process itself consists in incorporating these 3D models along with animations, scripts and audio by using different platforms ("Game Engines") available to developers such as Unity or Unreal Engine 5, being the most accessible and well-known applications for the public. CZU: 004.92:794.088.2; JEL: L82, M31, M37, C88
Description:
POPESCU, Andrian și Valeriu CEBOTARI. Aspects of Dynamics and Graphics in Video Games = Aspecte ale dinamicii și graficii în jocuri video. Online. Coord. șt.: Zinovia TOACĂ. In: Simpozion Ştiinţific al Tinerilor Cercetători. Ediţia a 22-a, 26-27 aprilie 2024. Culegere de lucrări ştiinţifice. Chişinău: SEP ASEM, 2024, vol. 2, pp. 21-24. ISBN 78-9975-168-09-0 (PDF). Disponibil: https://doi.org/10.53486/sstc2024.v2.02